Ubisoft has trademarked something called as "Child of Light" under computer games, video games and computer and video games related products section. The trademark application was filed on June 26 but it was added to USPTO's Trademark Reporting and Monitoring System on June 29.
You can check out the full trademark details of Child of Light below:
You can check out the full trademark details of Child of Light below:
- Word Mark CHILD OF LIGHT
- Goods and Services IC 041. US 100 101 107. G & S: Entertainment services namely providing an on-line computer game for others over global and local area computer networks and providing information on-line relating to computer games, video games and computer and video games related products
- Standard Characters Claimed
- Mark Drawing Code (4) STANDARD CHARACTER MARK
- Serial Number 85970224
- Filing Date June 26, 2013
- Current Basis 1B
- Original Filing Basis 1B
- Owner (APPLICANT) UBISOFT ENTERTAINMENT CORPORATION FRANCE 107 AVENUE HENRI FREVILLE RENNES FRANCE 35200
- Type of Mark SERVICE MARK
- Register PRINCIPAL
- Live/Dead Indicator LIVE
A second trademark was filed. Whether it's for a basic protection purpose or if it's intended for actual use we have no idea whatsoever:
- Word Mark CHILD OF LIGHT
- Goods and Services IC 009. US 021 023 026 036 038. G & S: Pre-recorded audio tapes, discs and cassettes, video tapes, discs and cassettes, digital audio and audio video tapes and discs, CDs, DVDs, laser discs, and phonograph records featuring music, and entertainment; musical sound and video recordings; downloadable ring tones, music, mp3 files featuring musical recordings, graphics, electronic games, images and videos featuring musical recordings for wireless communication devices; downloadable videos featuring music and entertainment; downloadable music, mp3 files featuring musical recordings, graphics, computer game programs, and images featuring musical recordings; apparatus and instruments namely, video players, DVD players, mini disc players, compact disc players, MP3 players, cassette players for recording, reproducing, and transmitting sound and visual information or recordings; enhanced musical sound recordings; enhanced musical visual recordings; interactive musical sound recordings; interactive musical visual recording; interactive video games of virtual reality comprised of computer hardware and software; interactive computer software used to provide information relating to music and musical entertainment and to interact with websites featuring music and musical entertainment; computer software for use in connection with the provision of information relating to music and musical entertainment that may be downloaded from the global computer networks; virtual reality software featuring music and musical entertainment; downloadable musical sound recordings; MP3 players; downloadable digital musical sound recordings provided from MP3 Internet websites
- Standard Characters Claimed
- Mark Drawing Code (4) STANDARD CHARACTER MARK
- Serial Number 85970216
- Filing Date June 26, 2013
- Current Basis 1B
- Original Filing Basis 1B
- Owner (APPLICANT) UBISOFT ENTERTAINMENT CORPORATION FRANCE 107 AVENUE HENRI FREVILLE RENNES FRANCE 35200
- Type of Mark TRADEMARK
- Register PRINCIPAL
- Live/Dead Indicator LIVE
It is expected that Ubisoft will reveal details on Child of Light at GDC Europe 2013 which is schedule to take place in August 2013. Here is what the news section on official GDC website reads:
Organizers of GDC Europe 2013 have announced its latest talks for this August's Cologne event, including Ubisoft's Patrick Plourde revealing his 'small project in triple-A studio' Child Of Light; Sony with newly-revealed public details on the PlayStation 4's shading language; and Execution Labs' Jason Della Rocca on startup funding options.
In a special reveal session, Ubisoft Montreal creative director Patrick Plourde (lead design on two Assassin's Creed titles and creative director on Far Cry 3), will speak about making 'Small Projects in AAA Studios' by showcasing a new game, Child Of Light.
As the talk description explains, "After working for many years on some of the biggest productions in the triple-A game industry, Patrick challenged himself to create a game that would be the opposite: a small team, a small budget, and an intimate scope. The result was a game called Child of Light."
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