Friday, 5 July 2013

Sunset Overdrive: No Internet connection needed for Single-Player, Uses Cloud, Offloading Processes

Sunset Overdrive was revealed by Insomniac Games as Xbox One exclusive game at E3 2013, however at the time of announcement not much details was revealed about the game.

But thanks to recent interview of Ted Price, CEO of Insomniac Games to GameInformer, some handy details has arrived about Sunset Overdrive.

Ted Price confirmed that Sunset Overdrive will make use of Microsoft’s cloud network, which allows things to do something that wasn’t possible before.

“Some of the hardcore data collection, correlation, and translation that we expect to do is difficult and takes a lot of horsepower, and that is one aspect of the cloud that is attractive to us,” Ted Price, CEO of Insomniac Games, told GameInformer.

“When people say ‘cloud’ it’s one of those broad terms that mean many things. How we use the cloud depends on the genre, depends on the audience, and it depends on the state of the hardware behind the cloud. We’re learning that new opportunities and ideas are popping up every month when we discover how we can take aspects of the game offline [to the cloud]. We are going to be relying on heavy backend services to churn through the data we get from players to understand what they’re telling us and what they’re doing in the game.”

Ted Price further revealed that Sunset Overdrive doesn't require internet connection for single-player, however players will not be able to access new content if they don't sign-in.

“Our intent is that you will be able to play the single-player without an online connection. The game will be updated with content we expect that all players will want. You won’t be able to access that without an online connect.”
Watch Sunset Overdrive E3 2013 Trailer:

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