Sunday 14 July 2013

Splinter Cell Blacklist: ‘Interactive Interrogations Weren’t Serving The Story The Way We Wanted’

Interrogations were a big part of Conviction but it seems that Blacklist will be taking a rather narrative approach with them, something that just progresses the story.
“Making a game like Splinter Cell Blacklist is a highly iterative process and design decisions sometimes change along the way. The core narrative dictates what happens in the gameplay, and the interactive interrogations weren’t serving the story the way we wanted.  The interrogations are still in the game, but now they are narrative moments that progress the story.  When we launch the game in August, we’re confident that players will feel like the story and message is getting across,” said Maxime Beland, Creative Director of Splinter Cell Blacklist in an interview with us.
On a personal note, I enjoyed the brutal interrogations in Conviction so I feel rather uneasy with this change. But it remains to be seen how it will impact gameplay so I will reserve my verdict for later.
Maxime also revealed that the game will reward more to players who adopt the Ghost (stealthy) style of approach.
“Our economy system is balanced in a way thatgives more rewards to the Ghost player. For example, taking out an enemy non-lethally, without ever being detected, rewards youmore in game currency than taking the enemy out lethally. You will get even more points if you pick up the body and hide it in a bin,” he added.
The game is due this August for the PS3, Xbox 360, PC and Wii U. Let us know your thoughts in the comments section below.

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