Saturday 8 June 2013

The Witcher 3: Wild Hunt – New details and first DX11 screenshots revealed

The Witcher 3 EDGE cover

The Witcher 2 was one of the most popular games of 2012. A PC exclusive at launch, developers CD Projekt RED wowed the entire gaming industry with their high quality and jaw-dropping visuals packed RPG title. Planned for 2014, we have with us today the new details and the first DX11 API based in-game screenshots.
The Witcher 3: Wild Hunt is CD Projekt RED’s third installment to the brilliant Witcher series. EDGE magazine has revealed some new details related to the upcoming multi-platform (PC, PS4, Xbox One) AAA game.

The Witcher 3: Wild Hunt details:
The Witcher 3 Wild Hunt DX11 API screenshots-There will be no overt tutorial instead mechanics will gradually be introduced.
-Combat system now has dodge in order to be closer to the pirouettes found in the books.
-Geralt can choose to execute or spare bandits, though he can loot them either way.
-They are targeting 30fps on console.
-Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
-They added Witcher sense similar to Batman’s Detective mode so you can see weak points on monsters like The Fiend’s lungs, or outside of battle to re create events like tracking a murderer.
-Main storyline is 40-50hrs, and another 40-50 in the open world.
-No “Fedex Quests.”
-Choice and consequence will ripple across the world.
-Don’t want to build a sandbox experience, storytelling is still the main goal.
-Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.
-Geralt can jump. In-house motion capturing, though the horse was done somewhere else.
DSOGaming reports the first screenshots of the new Witcher title running on Microsoft’s DX11 API. Here’s some eye candy for you folks:
So what do you think? Are you excited about the 2014 title? I sure am!
Source: DSOGaming (1)(2)

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